Welcome & Quick Start
What is EndGame?
EndGame is a Solana token with a twist: the token itself is the game. Every round, a prize is drawn from the vault and awarded to one holder. Your chance of winning is proportional to your effective weight — a combination of how many tokens you hold, how long you've held them, how active you are in combat, and a bunch of other factors you can optimize.
Think of it like a lottery where you can actually improve your odds through skill and strategy, not just luck.
The $END Token
- Token: $END (Token2022 with 1% transfer fee)
- Total Supply: 1 billion tokens
- Where to Buy: Raydium CPMM (search for $END)
- Transfer Fee: 1% on every transfer (feeds the game vault)
Minimum Holding
You need at least 0.10% of total supply (~1,000,000 tokens) to be eligible for prize draws. Below that threshold, you're invisible to the lottery.
Your Wallet
EndGame supports:
- Solflare (recommended)
- Phantom
- Trust Wallet
- WalletConnect (connects many mobile wallets)
Connect your wallet at endgame.cash to view your stats, claim prizes, and manage your game profile.
Key Pages
- Home / Leaderboard
- Store (powerups, mystery boxes, credits)
- Combat Arena
- Defence Mechanics (interactive calculators)
- FAQ
Game Parameters
EndGame's core rules are stored on-chain in the smart contract's Game State account. The Game's Mistress can adjust these parameters at any time to keep the game balanced, exciting, and fair. For example, she might shorten rounds to speed things up or widen the claim window during a holiday period.
Values Change!
| Parameter | Allowed Range | What It Controls |
|---|---|---|
| Round Duration | 10 minutes – 24 hours | Time between prize draws |
| Prize Size | 0.01% – 1% of vault | How much of the vault is awarded each round |
| Claim Window | 10 minutes – 24 hours | How long the winner has to claim their prize |
| Min Holding | 0.01% – 1% of supply | Minimum tokens needed to be eligible for draws |
| Endgame Threshold | 0.5% – 10% of supply | Vault level that triggers the final distribution |
| Rollover Cap | 25% of vault (fixed) | Maximum accumulated rollover from unclaimed prizes |
| Transfer Fee | 1% (permanently locked) | Fee on every token transfer that feeds the vault |
The transfer fee rate is permanently locked at 1% — the fee config authority has been revoked, so this can never change. All other parameters can be tuned by the Game's Mistress at any time to keep gameplay balanced and exciting.
Always Check Live Values
/stats) to check the latest settings.The Prize Draw
How It Works
Each round, the game runs a prize draw (round frequency is set on-chain by the game's mistress, ranging from every 10 minutes to every 24 hours):
- Round Created — A new round begins and VRF randomness is requested from the ORAO Network
- Holder Snapshot — All eligible holders are scanned, with their effective weights calculated
- VRF Fulfilled — ORAO oracles deliver tamper-proof randomness (~30 seconds on mainnet)
- Winner Selected — The randomness picks a winner, weighted by effective weight
- Claim or Expire — Winner has a limited time to claim; if not, the prize rolls over
Prize Size
Each round's prize is a percentage of the vault balance plus any accumulated rollover from previous unclaimed rounds.
Prize = Base Prize + Rollover
The Claim Window
When you win, you have a limited window (currently 4 hours) to connect your wallet at endgame.cash and click "Claim Prize." The Telegram bot will also ping you if your wallet is linked.
Miss the window? Your prize isn't lost — it rolls over into the next round, making it even bigger for the next winner.
Rollover: The Snowball Effect
Unclaimed prizes accumulate:
| Round | Base Prize | Rollover | Total Prize |
|---|---|---|---|
| Round 1 | 1,000 | 0 | 1,000 |
| Round 2 (R1 unclaimed) | 1,000 | 1,000 | 2,000 |
| Round 3 (R2 unclaimed) | 1,000 | 2,000 | 3,000 |
| Round 4 (winner claims!) | 1,000 | 3,000 | 4,000 |
| Round 5 (rollover resets) | 1,000 | 0 | 1,000 |
The rollover is capped at 25% of the vault balance to prevent runaway accumulation.
The Endgame
When the vault drops below 1% of total supply, the Endgame triggers. At that point, the remaining vault is distributed proportionally to all eligible holders. Everyone gets a piece of the final pie.
Pro Tip
How Winners Are Chosen
The Weighted Lottery
EndGame isn't a 50/50 raffle. It's a weighted lottery where your odds are proportional to your effective weight. Think of it like a raffle where you can earn extra tickets.
Your Win Probability = Your Effective Weight / Total Weight of All Eligible Holders
What Determines Your Weight?
Your effective weight is calculated by applying a series of boosts and modifiers to your base token balance:
Step 1: Start with your raw token balance
Step 2: Apply Holdings Boost (anti-whale curve)
Step 3: Apply Donor Boost (credit purchase tier)
Step 4: Apply Diamond Hands multiplier (HODLing time)
Step 5: Apply Bug Reporter Boost (if applicable)
Step 6: Apply Combat Fortune (activity bonus, -50% to +100%)
- Lottery Boost powerups are ADDED to Combat Fortune
- CP Boost MULTIPLIES the combined value (only if positive)
Step 7: Add Referral Bonus (additive, not multiplicative)Steps 2–5 are multiplicative and compound on each other. Step 6 (Combat Fortune) can boost or reduce your weight depending on your combat activity. Step 7 (Referral Bonus) is added to your final weight, not multiplied.
Pro Tip
Claiming Prizes
When You Win
- The Telegram bot sends you a notification (if linked)
- Visit endgame.cash
- Connect the winning wallet (must be the exact wallet that won)
- Click the "Claim Prize" button
- Approve the transaction in your wallet
- Tokens are transferred from the vault to your wallet
The Claim Window
The claim window starts from the moment the winner is selected. The exact duration is a game parameter that can be adjusted (currently 4 hours). The Telegram bot sends reminders at 30, 15, 10, 5, and 1 minute before the deadline.
What Happens if You Miss It
The prize rolls over to the next round. Your unclaimed prize gets added to the next winner's total prize. It's disappointing for you, but great for the next winner!
Important
Boost Your Odds
Holdings Boost (Anti-Whale Protection)
EndGame has a built-in anti-whale mechanism. If you hold 2.5% or less of total supply, your weight is fully proportional to your holdings — no penalty, no boost.
But if you hold more than 2.5%, an exponential decay kicks in:
If holdings <= 2.5% of supply: boost = 1.0 (no change)
If holdings > 2.5% of supply: boost = e^(-1.5 x (pct - 2.5) / 2.5)
(minimum floor: 0.001)| Your Holdings | % of Supply | Boost | Effective Weight |
|---|---|---|---|
| 1M tokens | 0.1% | 1.000x | 100% of balance |
| 12.5M tokens | 1.25% | 1.000x | 100% of balance |
| 25M tokens | 2.5% | 1.000x | 100% of balance |
| 50M tokens | 5.0% | 0.223x | ~22% of balance |
| 60M tokens | 6.0% | 0.122x | ~12% of balance |
| 100M tokens | 10.0% | 0.011x | ~1.1% of balance |
Pro Tip
Donor Boost (Credit Purchases)
Buying credits with real money (SOL, END, USDC, or USDT) earns you a season-long donor boost. The more you spend, the higher your tier:
| Tier | Lifetime USD Spent | Boost |
|---|---|---|
| None | < $10 | 1.00x |
| Bronze | $10 - $49.99 | 1.10x |
| Silver | $50 - $99.99 | 1.20x |
| Gold | $100 - $249.99 | 1.30x |
| Platinum | $250 - $499.99 | 1.40x |
| Diamond | $500 - $999.99 | 1.50x |
| Champion | $1,000+ | 1.50x - 2.00x |
Champion Zone: Once you hit $1,000+, your boost becomes dynamic:
Champion Boost = 1.50 + (your_donations / highest_active_champion) x 0.50
The Champion boost is capped at 2.00x. If you're the top spender, you get the full 2.00x.
Pro Tip
Season Reset: Donor boosts last until the end of the current season. When a new season starts, your tier resets.
Diamond Hands (HODLing Rewards)
Diamond Hands rewards you for holding your tokens without selling. The longer you hold, the bigger the multiplier. Your holding days are counted once per day at midnight UTC — you must hold tokens at that time to get credit for the day.
| Tier | Days Held | Multiplier | Badge |
|---|---|---|---|
| Paper | 0 days | 1.0x | -- |
| Rookie | 1 day | 1.2x | Copper Fist |
| Holder | 3 days | 1.4x | Silver Fist |
| Diamond | 7 days | 1.6x | Diamond Fist |
| OG | 15 days | 1.8x | Gold Crown |
| Legend | 30 days | 2.0x | Eternal Flame |
That's a potential 2x multiplier just for holding! Diamond Hands progress carries across seasons.
Monthly Sell Allowance
Every month, you get a cumulative 5% free sell allowance. You can sell multiple times, but once your total sells for the month exceed 5%, further sells trigger penalties. Resets on the 1st of every month at midnight UTC.
For example: selling 3% then 2% = 5% total (still free), but selling 3% then 3% = 6% total (the second sell exceeds the allowance and enters penalty evaluation).
Sell Penalties
When a sell exceeds your monthly allowance, it is evaluated against the penalty table based on that sell's percentage of your own token balance:
| % of Your Balance Sold | Days Lost |
|---|---|
| Up to 5% | 0 days |
| 5.01% - 10% | 1 day |
| 10.01% - 25% | 4 days |
| 25.01% - 50% | 12 days |
| Over 50% | 999 days (reset to Paper) |
Each sell is evaluated independently. Two separate 8% sells result in two separate 1-day penalties (2 days total), not a single 16% penalty.
72-Hour Grace Period
When a sell exceeds your monthly allowance and triggers a penalty, a 72-hour grace period begins. During this window, all further sells are completely penalty-free regardless of size. This prevents penalty stacking from rapid successive trades.
Small sells within your monthly allowance do not activate the grace period. Only sells that enter the penalty path trigger it.
Credit Purchase Exemption
Buying credits with $END tokens does not count as selling. The system looks back 30 minutes for credit purchases and subtracts those amounts from any detected balance decrease. If you both buy credits and sell tokens in the same window, only the credit purchase portion is exempted — the remaining decrease is treated as a sell.
If a credit purchase is briefly flagged as a sell due to processing timing, the system automatically detects and reverses the penalty within minutes.
Pro Tip
Bug Reporter Boost
Found a bug? Report it and earn a permanent win probability boost:
- +1% per verified bug report
- Maximum: 50% (50 verified bugs)
- Multiplicative: Applied as weight x (1 + boost_percentage)
- Permanent: Carries across seasons, never decays
Report bugs through the Telegram bot (/feedback) or on the website.
Referral Bonus (Additive)
| Level | Relationship | Bonus |
|---|---|---|
| Level 1 | Your direct referrals | +10% of their balance added to your weight |
| Level 2 | Their referrals (your indirect network) | +5% of their balance added to your weight |
This is additive, not multiplicative. The referral bonus gets added after all multipliers are applied. See the Referral System section for details on getting your referral link.
Referral System
How It Works
Every player gets a unique referral code. When someone visits endgame.cash using your link and connects their wallet, they become your Level 1 referral. If they refer someone, that person becomes your Level 2 referral.
Your Bonuses
| Level | Relationship | Weight Bonus |
|---|---|---|
| Level 1 | Direct referral | +10% of their token balance |
| Level 2 | Referral's referral | +5% of their token balance |
These bonuses are added to your lottery weight after all other multipliers. The more tokens your referrals hold, the bigger your bonus.
Getting Your Referral Link
Website: Visit endgame.cash, connect your wallet, and find your referral link in the Referral section.
Telegram: Send /myref to the EndGame bot to get your personalized link.
https://endgame.cash?ref=YOUR_CODE
Pro Tip
PvP Fights
Season 1 introduces Combat — a PvP system where you can challenge other players to fights. Beyond being fun, combat directly impacts your lottery odds through Combat Fortune and Combat Power.
Challenging Someone
- Browse the Arena leaderboard at endgame.cash/combat
- Pick an opponent and hit "Challenge"
- Pay the challenge cost in credits
- Wait through the 24-hour preparation phase
- VRF randomness determines the winner
Challenge Cost
The cost to challenge scales with the power imbalance:
Cost = 10 x (Defender's Weight / Challenger's Weight) Clamped between 1 and 500 credits
Challenging someone much stronger than you is expensive (up to 500 credits). Punching down at a weaker player is cheap (as low as 1 credit). This discourages bullying and rewards bold underdogs.
| Scenario | Approximate Cost |
|---|---|
| Equal opponents | ~10 credits |
| You're half their size | ~20 credits |
| You're 10x smaller | ~100 credits |
| You're 10x bigger | ~1 credit |
| You're 50x bigger | 1 credit (min) |
Attack Power (AP) & Defense Power (DP)
AP = sqrt(combat_balance) / 10 + (Level x 2) + Attack Boost DP = sqrt(combat_balance) / 10 + (Level x 2) + Defense Boost
Where:
- Combat Balance = your token balance after Holdings Boost, Donor Boost, Diamond Hands, and Bug Boost
- Level = your XP level (1-30)
- Attack/Defense Boost = sum of active powerup effects (0-100)
Win Probability
Challenger Win % = AP_challenger / (AP_challenger + DP_defender)
The fight is then resolved by ORAO VRF randomness. Example: If your AP is 150 and the defender's DP is 100, your win chance is 150 / (150 + 100) = 60%.
Cooldowns & Limits
- Preparation phase: 24 hours before VRF resolution
- Cooldown: 24 hours between fights with the same opponent
- 1 active challenge at a time as challenger, and 1 as defender
- Only 3 fights against the same opponent count toward your Combat Fortune per 14-day window (anti-farming)
- Can't challenge players with Vacation Mode active
- Need at least 5 unique opponents for combat badge progression
Combat Fortune (Activity Bonus)
Combat Fortune is a rolling bonus (or penalty!) that rewards active fighters and punishes passive holders. It directly affects your lottery weight.
Range: -50% to +100% (applied as a 0.50x to 2.00x multiplier on your weight)
| Factor | How It's Earned | Max Bonus |
|---|---|---|
| Participation | Initiate fights (challenger only) | +25% (40 fights) |
| Win Bonus | Win fights | +50% (20 wins) |
| Win Streak | Consecutive wins | +25% (7-win streak) |
| Defender Loss Penalty | Lose fights as defender | -50% (10 losses) |
Important
Pro Tip
Combat Power (CP Rating)
Combat Power is an Elo-like rating system that ranges from 1.0x to 1.5x. Everyone starts at 1.0x.
Base Change = 0.03 Upset Factor = clamp((1 - expected_win_prob) x 2, 0.5, 2.0) Change = Base Change x Upset Factor
| Scenario | CP Change |
|---|---|
| Heavily favored win (>75%) | ~+0.015 |
| Competitive win (~50/50) | ~+0.030 |
| Upset win (you were underdog) | +0.030 to +0.060 |
| Any loss (same scale) | -0.015 to -0.060 |
CP is a skill tracking metric — it reflects your combat record but does not make you stronger in fights. To boost your lottery weight, use CP Boost powerups which multiply the positive portion of your Combat Fortune + Lottery Boost.
Season Carryover: You keep 20% of your CP gains each season.
Combat Badges
Your combat record earns you a badge rank. Badges are purely cosmetic prestige indicators.
| Badge | Min Win Rate | Min Fights | Icon |
|---|---|---|---|
| Legend | 70% | 100 | Fire |
| Champion | 60% | 50 | Crown |
| Gladiator | 50% | 30 | Lightning |
| Warrior | 45% | 15 | Shield |
| Fighter | 35% | 5 | Swords |
| Rookie | 0% | 0 | Medal |
You must have fought at least 5 unique opponents to progress past Rookie. Badges reset each season.
Powerups & Mystery Boxes
Powerup Categories
| Category | What It Does | Stack Cap |
|---|---|---|
| Attack | Increases your AP in combat | 100 |
| Defense | Increases your DP in combat | 90 |
| Lottery | Adds to your Combat Fortune (lottery weight) | 75% |
| CP Boost | Multiplies positive (CF + Lottery Boost) for lottery | 75% |
| Special | Unique effects (e.g., Vacation Mode) | Varies |
Multiple powerups in the same category stack additively up to the cap.
Tiers & Pricing
| Tier | Store Price | Duration |
|---|---|---|
| Common | 6 credits | 24 hours |
| Uncommon | 15 credits | 24 hours |
| Rare | 30 credits | 48 hours |
| Epic | 60 credits | 48 hours |
| Legendary | 120 credits | 72 hours |
| Godlike | 225 credits | 5 days |
| Omega | 450 credits | 7 days |
Level discounts reduce these prices. Featured deals offer an extra 15% off on top of your level discount (total capped at 85%).
Mystery Boxes
| Box Type | Price | Min Level | Focus |
|---|---|---|---|
| Starter Box | 15 credits | Level 1 | Common/Uncommon |
| Standard Box | 30 credits | Level 5 | Common through Rare |
| Elite Box | 105 credits | Level 15 | Rare through Legendary |
| Legendary Box | 195 credits | Level 25 | Epic through Omega |
| Lottery Box | 45 credits | Level 7 | Lottery category only |
Pity System
Bad luck protection ensures you'll eventually get good drops. Thresholds for Standard/Lottery Boxes:
| Guarantee | Opens Required |
|---|---|
| Rare or better | 7 opens without one |
| Epic or better | 12 opens without one |
| Legendary or better | 20 opens without one |
Other box types have different thresholds. Pity counters are tracked per box type and reset each season.
Credit Purchase Mystery Boxes
Spending USD on credits gives you free mystery boxes at milestones:
| Total USD Spent | Free Box |
|---|---|
| $100 | Guaranteed Rare |
| $250 | Guaranteed Epic |
| $500 | Guaranteed Legendary |
Plus, there's a 14% chance of receiving a free Common powerup with each credit purchase, with a guaranteed one every 5 purchases.
Vacation Mode
Need a break from combat? Vacation Mode blocks all incoming challenges:
- Price: 90 credits
- Duration: 7 days
- Limit: Once per season
Magic Potions (Equal Probability Mode)
Magic Potions temporarily override the weighted lottery. When active, all selected players have equal win probability — regardless of holdings, boosts, or referrals.
| Variant | Players | Duration | Price | Min Level |
|---|---|---|---|---|
| Power of 4 (4h) | 4 | 4 hours | 150 credits | Level 3 |
| Power of 8 (4h) | 8 | 4 hours | 75 credits | Level 3 |
| Power of 4 (6h) | 4 | 6 hours | 250 credits | Level 6 |
| Power of 8 (6h) | 8 | 6 hours | 125 credits | Level 6 |
| Power of 4 (12h) | 4 | 12 hours | 400 credits | Level 12 |
| Power of 8 (12h) | 8 | 12 hours | 200 credits | Level 12 |
Limits: 2 potions per player per week. Only 1 potion session can be active globally at a time. Restock every Monday at 00:00 UTC.
Pro Tip
Level & XP System
EndGame has a 30-level progression system. Leveling up unlocks powerup tiers, new categories, and store discounts.
XP Sources
| Activity | Base XP | Notes |
|---|---|---|
| Combat Win | 100 XP | Your bread and butter |
| Combat Loss | 25 XP | You still get something |
| Challenge Issued | 50 XP | Bonus for taking initiative |
| Successful Defense | +75 XP | On top of the 100 XP win |
| Upset Victory | 100-200 XP | Scales with upset size |
| Bet Placed | 15 XP | Capped at 500 XP/day from betting |
| Bet Won | 35 XP | Also counts toward daily cap |
| Mystery Box Opened | 10 XP | Any box type |
XP Multipliers
Daily First Fight: Your first fight each day earns 2x XP. Resets at midnight UTC.
Win Streak Bonus: Starting at 3 consecutive wins:
| Win Streak | XP Bonus |
|---|---|
| 3 wins | +10% |
| 4 wins | +20% |
| 5 wins | +30% |
| 6 wins | +40% |
| 7+ wins | +50% (cap) |
Bonuses stack multiplicatively. First fight on a 7-win streak? That's 2.0 x 1.5 = 3x XP.
Level Milestones
| Level | Title | Cumulative XP | Store Discount |
|---|---|---|---|
| 1 | Rookie | 0 | 0% |
| 5 | Rookie | 1,300 | 5% |
| 10 | Fighter | 4,350 | 15% |
| 15 | Warrior | 10,950 | 25% |
| 20 | Champion | 28,950 | 30% |
| 25 | Hero | 68,950 | 50% |
| 28 | Legend | 104,950 | 60% |
| 30 | Mythic | 118,950 | 75% |
Tier Unlocks: Common (L1), Uncommon (L5), Rare (L10), Epic (L15), Legendary (L20), Godlike (L25), Omega (L28).
Category Unlocks: Attack (L1), Defense (L3), Lottery (L7), CP Boost (L12).
Welcome Gifts
New players receive 3 free Starter Boxes. Additional gifts for reaching Level 3 and linking your wallet to the Telegram bot.
Season Reset
Keep 50% of your XP. Pity counters reset. Milestone bundles become available again. Combat records and badges reset. Donor boosts reset. Credits carry over at 20%.
Betting on Fights
Every combat challenge creates a betting pool where anyone can bet on the outcome.
How It Works
EndGame uses a parimutuel betting system (like horse racing). All bets go into a shared pool, and winners split it proportionally.
| Share | Recipient |
|---|---|
| 94% | Winning bettors (split proportionally) |
| 4% | House (funds the game) |
| 2% | Combat winner (fighter's cut) |
Odds
Odds are dynamic and change with every bet:
Odds = (Total Pool x 0.94) / Your Side's Pool
Example: Total pool is 1,000 credits. Challenger side has 200, defender side has 800. Bet on challenger: odds = 4.70x. Bet on defender: odds = 1.18x.
Betting Rules
- Max bet: 5,000 credits per fight (cumulative)
- Betting window: Opens at challenge creation, locks 30 minutes before resolution
- Live odds updated in real-time via WebSocket
- If a challenge is cancelled, all bets are refunded
- Self-betting is allowed by design
Pro Tip
Credits
Credits are EndGame's in-game currency. You use them for challenges, bets, powerups, and mystery boxes.
Exchange Rate
1 credit = $1 USD
How to Buy Credits
You can purchase credits with:
- SOL (Solana's native token)
- $END (does NOT count as selling for Diamond Hands!)
- USDC
- USDT
Prices update every 30 seconds based on live market data. Exact credit amounts are shown in the purchase modal before you confirm.
What Credits Buy
| Item | Cost Range |
|---|---|
| Combat challenges | 1 - 500 credits |
| Fight bets | Up to 5,000 credits per fight |
| Powerups | 6 - 450 credits (before discounts) |
| Mystery boxes | 15 - 195 credits (before discounts) |
| Magic Potions | 75 - 400 credits (before discounts) |
| Vacation Mode | 90 credits |
Season Carryover
At the end of each season, you keep 20% of your unused credits. Spend 'em or lose 'em!
Telegram Bot
Linking Your Wallet
- Visit endgame.cash/telegram
- Connect your Solana wallet
- Copy the verification code (expires in 5 minutes)
- Send
/verify YOUR_CODEto the bot in a DM (not in a group) - Done! Your wallet is now linked
Need to change wallets? Use /disconnect first. There's a 24-hour cooldown before you can relink.
Player Commands
| Command | What It Does |
|---|---|
| /start | Welcome message and getting started |
| /help | List all available commands |
| /stats | View your game statistics |
| /winodds | Learn how the prize draw works |
| /mywins | View your win history |
| /myref | Get your personal referral link |
| /tree | View your referral network tree |
| /wallet | Show your connected wallet |
| /notifications | Toggle win notifications on/off |
| /feedback | Report bugs or suggest ideas |
| /s1 | S1 info and calculator |
| /potions | View powerup stock and active sessions |
| /verify CODE | Link your wallet (DM only) |
| /disconnect | Unlink your wallet |
What the Bot Announces
- New round started
- Winner selected (with wallet and prize amount)
- Prize claimed
- Prize expired (rollover updated)
- Combat challenges, results, and large bets
- Daily stats digest (9:00 UTC)
- Weekly spotlight (Sunday 12:00 UTC)
Strategy Tips
Beginner (Just Getting Started)
- Buy and hold — The Diamond Hands multiplier alone can double your weight in 30 days
- Don't sell — Every sell sets back your Diamond Hands timer. Use the 5% monthly allowance if you must
- Link your Telegram — You don't want to miss a win notification
- Use your referral link — Even one friend holding tokens gives you a free weight bonus
- Fight once a day — The daily first fight 2x XP bonus is free value
Intermediate (Building Your Edge)
- Buy $10 in credits — A Bronze donor boost (1.10x) costs less than a coffee
- Reach Diamond Hands Legend — 30 days of holding gives you 2.0x. Combined with Bronze donor (1.10x), that's 2.2x
- Stay active in combat — Combat Fortune ranges from -50% to +100%. An active winning fighter can have up to 4x the lottery weight of someone on a losing streak (2.0x vs 0.5x)
- Level up for discounts — Higher levels mean cheaper powerups. Level 15 gives 25% off
- Use powerups strategically — Stack lottery powerups before a draw for maximum weight
Advanced (Maximizing Every Edge)
- Optimize Combat Fortune — The 14-day window means sustained activity. Aim for 20+ wins and keep a streak going
- Target underdogs in combat — Beating stronger opponents gives more CP. Use CP Boost powerups to amplify your Combat Fortune
- Bet on fights you understand — Parimutuel odds mean mispriced fighters are free money
- Time your powerup purchases — Featured deals give an extra 15% off. At high levels with featured deals, you can get powerups at 85% off
- Build a referral network — 10 Level 1 referrals holding 2M tokens each = 2M bonus weight
The Weight Formula Cheat Sheet
Weight = floor(floor(floor(floor(floor(
Balance x Holdings_Boost)
x Donor_Boost)
x Diamond_Hands)
x Bug_Boost)
x (1 + effectiveCF))
+ Referral_Bonus
Where:
lotteryBoostedCF = Combat_Fortune + Lottery_Boost
effectiveCF = lotteryBoostedCF > 0
? lotteryBoostedCF x (1 + CP_Boost_Powerup)
: lotteryBoostedCFPeak Multiplier
FAQ
General
Q: Is this a rug pull?
A: The token has a 1% transfer fee that feeds the game vault, LP tokens are locked for 12 months via Streamflow, and the Endgame mechanism ensures every holder gets their share when the vault drains. The smart contract is on-chain and verifiable.
Q: How often are prizes drawn?
A: The round frequency is set on-chain and can range from every 10 minutes to every 24 hours. Check endgame.cash or the Telegram bot for the current pace.
Q: What's the minimum to participate?
A: You need at least 0.10% of total supply (~1M tokens) to be eligible.
Q: Can I play without buying credits?
A: Yes! Just holding tokens makes you eligible. Credits enhance your experience but aren't required to win.
Combat
Q: Can I avoid being challenged?
A: Buy Vacation Mode (90 credits, 7 days, once per season). Otherwise, any eligible player can challenge you.
Q: What happens if I lose a fight?
A: Your Combat Fortune takes a hit (-5% per defender loss), your CP drops slightly, and your win streak resets. But you still earn 25 XP.
Tokens & Wallet
Q: Why is there a 1% transfer fee?
A: The fee feeds the game vault, which is where prizes come from. Every transaction makes the prize pool bigger.
Q: Can I use multiple wallets?
A: Each wallet is tracked independently. Your boosts, level, combat record, and referrals are all per-wallet.
Prizes
Q: What happens to unclaimed prizes?
A: They roll over to the next round. The rollover caps at 25% of the vault balance.
Q: What is the Endgame?
A: When the vault drops below 1% of total supply, the Endgame triggers. All remaining tokens are distributed proportionally to eligible holders.
Credits & Economy
Q: Do credits expire?
A: At the end of each season, you keep 20% of unused credits.
Q: Does buying credits with $END count as selling?
A: No! The Diamond Hands system explicitly exempts credit purchases from sell detection.
Q: What's the best value credit purchase?
A: Even $10 gets you a season-long Bronze donor boost (1.10x). For the price of two coffees, you get a 10% weight boost for the rest of the season.
Note
/feedback to reach the team. See you in the Arena!