Player's Guide

Master every mechanic. From your first token to the final Endgame.

Get Started in 5 Steps

  1. 1Get a Solana wallet (Phantom, Solflare, or Trust Wallet)
  2. 2Buy $END tokens on Raydium
  3. 3Hold at least 0.10% of total supply (~1M tokens)
  4. 4Wait for the next draw — check endgame.cash or join Telegram
  5. 5If you win, claim before the window closes! (see Game Parameters)

Welcome & Quick Start

What is EndGame?

EndGame is a Solana token with a twist: the token itself is the game. Every round, a prize is drawn from the vault and awarded to one holder. Your chance of winning is proportional to your effective weight — a combination of how many tokens you hold, how long you've held them, how active you are in combat, and a bunch of other factors you can optimize.

Think of it like a lottery where you can actually improve your odds through skill and strategy, not just luck.

The $END Token

  • Token: $END (Token2022 with 1% transfer fee)
  • Total Supply: 1 billion tokens
  • Where to Buy: Raydium CPMM (search for $END)
  • Transfer Fee: 1% on every transfer (feeds the game vault)

Minimum Holding

You need at least 0.10% of total supply (~1,000,000 tokens) to be eligible for prize draws. Below that threshold, you're invisible to the lottery.

Your Wallet

EndGame supports:

  • Solflare (recommended)
  • Phantom
  • Trust Wallet
  • WalletConnect (connects many mobile wallets)

Connect your wallet at endgame.cash to view your stats, claim prizes, and manage your game profile.

Key Pages

Game Parameters

EndGame's core rules are stored on-chain in the smart contract's Game State account. The Game's Mistress can adjust these parameters at any time to keep the game balanced, exciting, and fair. For example, she might shorten rounds to speed things up or widen the claim window during a holiday period.

Values Change!

The table below shows the full allowed range for each parameter, not the current setting. The homepage "How to Play" section always shows the live values pulled directly from the blockchain. The Game's Mistress can change any of these at any time.
ParameterAllowed RangeWhat It Controls
Round Duration10 minutes – 24 hoursTime between prize draws
Prize Size0.01% – 1% of vaultHow much of the vault is awarded each round
Claim Window10 minutes – 24 hoursHow long the winner has to claim their prize
Min Holding0.01% – 1% of supplyMinimum tokens needed to be eligible for draws
Endgame Threshold0.5% – 10% of supplyVault level that triggers the final distribution
Rollover Cap25% of vault (fixed)Maximum accumulated rollover from unclaimed prizes
Transfer Fee1% (permanently locked)Fee on every token transfer that feeds the vault

The transfer fee rate is permanently locked at 1% — the fee config authority has been revoked, so this can never change. All other parameters can be tuned by the Game's Mistress at any time to keep gameplay balanced and exciting.

Always Check Live Values

The homepage dynamically reads the current game parameters from the blockchain. You can also use the Telegram bot (/stats) to check the latest settings.

The Prize Draw

How It Works

Each round, the game runs a prize draw (round frequency is set on-chain by the game's mistress, ranging from every 10 minutes to every 24 hours):

  1. Round Created — A new round begins and VRF randomness is requested from the ORAO Network
  2. Holder Snapshot — All eligible holders are scanned, with their effective weights calculated
  3. VRF Fulfilled — ORAO oracles deliver tamper-proof randomness (~30 seconds on mainnet)
  4. Winner Selected — The randomness picks a winner, weighted by effective weight
  5. Claim or Expire — Winner has a limited time to claim; if not, the prize rolls over

Prize Size

Each round's prize is a percentage of the vault balance plus any accumulated rollover from previous unclaimed rounds.

Prize = Base Prize + Rollover

The Claim Window

When you win, you have a limited window (currently 4 hours) to connect your wallet at endgame.cash and click "Claim Prize." The Telegram bot will also ping you if your wallet is linked.

Miss the window? Your prize isn't lost — it rolls over into the next round, making it even bigger for the next winner.

Rollover: The Snowball Effect

Unclaimed prizes accumulate:

RoundBase PrizeRolloverTotal Prize
Round 11,00001,000
Round 2 (R1 unclaimed)1,0001,0002,000
Round 3 (R2 unclaimed)1,0002,0003,000
Round 4 (winner claims!)1,0003,0004,000
Round 5 (rollover resets)1,00001,000

The rollover is capped at 25% of the vault balance to prevent runaway accumulation.

The Endgame

When the vault drops below 1% of total supply, the Endgame triggers. At that point, the remaining vault is distributed proportionally to all eligible holders. Everyone gets a piece of the final pie.

Pro Tip

The Endgame is the ultimate safety net. Even if you never win a prize draw, you'll still get your share when the game reaches its conclusion.

How Winners Are Chosen

The Weighted Lottery

EndGame isn't a 50/50 raffle. It's a weighted lottery where your odds are proportional to your effective weight. Think of it like a raffle where you can earn extra tickets.

Win Probability
Your Win Probability = Your Effective Weight / Total Weight of All Eligible Holders

What Determines Your Weight?

Your effective weight is calculated by applying a series of boosts and modifiers to your base token balance:

Weight Calculation Steps
Step 1: Start with your raw token balance
Step 2: Apply Holdings Boost (anti-whale curve)
Step 3: Apply Donor Boost (credit purchase tier)
Step 4: Apply Diamond Hands multiplier (HODLing time)
Step 5: Apply Bug Reporter Boost (if applicable)
Step 6: Apply Combat Fortune (activity bonus, -50% to +100%)
         - Lottery Boost powerups are ADDED to Combat Fortune
         - CP Boost MULTIPLIES the combined value (only if positive)
Step 7: Add Referral Bonus (additive, not multiplicative)

Steps 2–5 are multiplicative and compound on each other. Step 6 (Combat Fortune) can boost or reduce your weight depending on your combat activity. Step 7 (Referral Bonus) is added to your final weight, not multiplied.

Pro Tip

You don't need to understand every formula to play. Just know that holding more tokens, holding longer, staying active in combat, and buying credits all improve your odds.

Claiming Prizes

When You Win

  1. The Telegram bot sends you a notification (if linked)
  2. Visit endgame.cash
  3. Connect the winning wallet (must be the exact wallet that won)
  4. Click the "Claim Prize" button
  5. Approve the transaction in your wallet
  6. Tokens are transferred from the vault to your wallet

The Claim Window

The claim window starts from the moment the winner is selected. The exact duration is a game parameter that can be adjusted (currently 4 hours). The Telegram bot sends reminders at 30, 15, 10, 5, and 1 minute before the deadline.

What Happens if You Miss It

The prize rolls over to the next round. Your unclaimed prize gets added to the next winner's total prize. It's disappointing for you, but great for the next winner!

Important

Link your wallet to the Telegram bot to get automatic win notifications and countdown reminders. Don't miss your claim window!

Boost Your Odds

Holdings Boost (Anti-Whale Protection)

EndGame has a built-in anti-whale mechanism. If you hold 2.5% or less of total supply, your weight is fully proportional to your holdings — no penalty, no boost.

But if you hold more than 2.5%, an exponential decay kicks in:

Holdings Boost Formula
If holdings <= 2.5% of supply:  boost = 1.0 (no change)
If holdings  > 2.5% of supply:  boost = e^(-1.5 x (pct - 2.5) / 2.5)
                                 (minimum floor: 0.001)
Your Holdings% of SupplyBoostEffective Weight
1M tokens0.1%1.000x100% of balance
12.5M tokens1.25%1.000x100% of balance
25M tokens2.5%1.000x100% of balance
50M tokens5.0%0.223x~22% of balance
60M tokens6.0%0.122x~12% of balance
100M tokens10.0%0.011x~1.1% of balance

Pro Tip

Below 2.5% of supply, your weight scales perfectly with your holdings. That's the sweet spot.

Donor Boost (Credit Purchases)

Buying credits with real money (SOL, END, USDC, or USDT) earns you a season-long donor boost. The more you spend, the higher your tier:

TierLifetime USD SpentBoost
None< $101.00x
Bronze$10 - $49.991.10x
Silver$50 - $99.991.20x
Gold$100 - $249.991.30x
Platinum$250 - $499.991.40x
Diamond$500 - $999.991.50x
Champion$1,000+1.50x - 2.00x

Champion Zone: Once you hit $1,000+, your boost becomes dynamic:

Champion Boost
Champion Boost = 1.50 + (your_donations / highest_active_champion) x 0.50

The Champion boost is capped at 2.00x. If you're the top spender, you get the full 2.00x.

Pro Tip

Even $10 gets you a 10% boost. That's a lot of bang for your buck.

Season Reset: Donor boosts last until the end of the current season. When a new season starts, your tier resets.

Diamond Hands (HODLing Rewards)

Diamond Hands rewards you for holding your tokens without selling. The longer you hold, the bigger the multiplier. Your holding days are counted once per day at midnight UTC — you must hold tokens at that time to get credit for the day.

TierDays HeldMultiplierBadge
Paper0 days1.0x--
Rookie1 day1.2xCopper Fist
Holder3 days1.4xSilver Fist
Diamond7 days1.6xDiamond Fist
OG15 days1.8xGold Crown
Legend30 days2.0xEternal Flame

That's a potential 2x multiplier just for holding! Diamond Hands progress carries across seasons.

Monthly Sell Allowance

Every month, you get a cumulative 5% free sell allowance. You can sell multiple times, but once your total sells for the month exceed 5%, further sells trigger penalties. Resets on the 1st of every month at midnight UTC.

For example: selling 3% then 2% = 5% total (still free), but selling 3% then 3% = 6% total (the second sell exceeds the allowance and enters penalty evaluation).

Sell Penalties

When a sell exceeds your monthly allowance, it is evaluated against the penalty table based on that sell's percentage of your own token balance:

% of Your Balance SoldDays Lost
Up to 5%0 days
5.01% - 10%1 day
10.01% - 25%4 days
25.01% - 50%12 days
Over 50%999 days (reset to Paper)

Each sell is evaluated independently. Two separate 8% sells result in two separate 1-day penalties (2 days total), not a single 16% penalty.

72-Hour Grace Period

When a sell exceeds your monthly allowance and triggers a penalty, a 72-hour grace period begins. During this window, all further sells are completely penalty-free regardless of size. This prevents penalty stacking from rapid successive trades.

Small sells within your monthly allowance do not activate the grace period. Only sells that enter the penalty path trigger it.

Credit Purchase Exemption

Buying credits with $END tokens does not count as selling. The system looks back 30 minutes for credit purchases and subtracts those amounts from any detected balance decrease. If you both buy credits and sell tokens in the same window, only the credit purchase portion is exempted — the remaining decrease is treated as a sell.

If a credit purchase is briefly flagged as a sell due to processing timing, the system automatically detects and reverses the penalty within minutes.

Pro Tip

Reach Legend (30 days) for a full 2.0x multiplier. That's doubling your effective weight just by not selling!

Bug Reporter Boost

Found a bug? Report it and earn a permanent win probability boost:

  • +1% per verified bug report
  • Maximum: 50% (50 verified bugs)
  • Multiplicative: Applied as weight x (1 + boost_percentage)
  • Permanent: Carries across seasons, never decays

Report bugs through the Telegram bot (/feedback) or on the website.

Referral Bonus (Additive)

LevelRelationshipBonus
Level 1Your direct referrals+10% of their balance added to your weight
Level 2Their referrals (your indirect network)+5% of their balance added to your weight

This is additive, not multiplicative. The referral bonus gets added after all multipliers are applied. See the Referral System section for details on getting your referral link.

Referral System

How It Works

Every player gets a unique referral code. When someone visits endgame.cash using your link and connects their wallet, they become your Level 1 referral. If they refer someone, that person becomes your Level 2 referral.

Your Bonuses

LevelRelationshipWeight Bonus
Level 1Direct referral+10% of their token balance
Level 2Referral's referral+5% of their token balance

These bonuses are added to your lottery weight after all other multipliers. The more tokens your referrals hold, the bigger your bonus.

Getting Your Referral Link

Website: Visit endgame.cash, connect your wallet, and find your referral link in the Referral section.

Telegram: Send /myref to the EndGame bot to get your personalized link.

Share Link Format
https://endgame.cash?ref=YOUR_CODE

Pro Tip

Referral bonuses are additive and stack infinitely. A network of 10 friends holding 1M tokens each adds 1M to your weight (10 x 1M x 10%). That's like holding an extra million tokens yourself.

PvP Fights

Season 1 introduces Combat — a PvP system where you can challenge other players to fights. Beyond being fun, combat directly impacts your lottery odds through Combat Fortune and Combat Power.

Challenging Someone

  1. Browse the Arena leaderboard at endgame.cash/combat
  2. Pick an opponent and hit "Challenge"
  3. Pay the challenge cost in credits
  4. Wait through the 24-hour preparation phase
  5. VRF randomness determines the winner

Challenge Cost

The cost to challenge scales with the power imbalance:

Challenge Cost
Cost = 10 x (Defender's Weight / Challenger's Weight)
Clamped between 1 and 500 credits

Challenging someone much stronger than you is expensive (up to 500 credits). Punching down at a weaker player is cheap (as low as 1 credit). This discourages bullying and rewards bold underdogs.

ScenarioApproximate Cost
Equal opponents~10 credits
You're half their size~20 credits
You're 10x smaller~100 credits
You're 10x bigger~1 credit
You're 50x bigger1 credit (min)

Attack Power (AP) & Defense Power (DP)

Power Formulas
AP = sqrt(combat_balance) / 10  +  (Level x 2)  +  Attack Boost
DP = sqrt(combat_balance) / 10  +  (Level x 2)  +  Defense Boost

Where:

  • Combat Balance = your token balance after Holdings Boost, Donor Boost, Diamond Hands, and Bug Boost
  • Level = your XP level (1-30)
  • Attack/Defense Boost = sum of active powerup effects (0-100)

Win Probability

Challenger Win % = AP_challenger / (AP_challenger + DP_defender)

The fight is then resolved by ORAO VRF randomness. Example: If your AP is 150 and the defender's DP is 100, your win chance is 150 / (150 + 100) = 60%.

Cooldowns & Limits

  • Preparation phase: 24 hours before VRF resolution
  • Cooldown: 24 hours between fights with the same opponent
  • 1 active challenge at a time as challenger, and 1 as defender
  • Only 3 fights against the same opponent count toward your Combat Fortune per 14-day window (anti-farming)
  • Can't challenge players with Vacation Mode active
  • Need at least 5 unique opponents for combat badge progression

Combat Fortune (Activity Bonus)

Combat Fortune is a rolling bonus (or penalty!) that rewards active fighters and punishes passive holders. It directly affects your lottery weight.

Range: -50% to +100% (applied as a 0.50x to 2.00x multiplier on your weight)

FactorHow It's EarnedMax Bonus
ParticipationInitiate fights (challenger only)+25% (40 fights)
Win BonusWin fights+50% (20 wins)
Win StreakConsecutive wins+25% (7-win streak)
Defender Loss PenaltyLose fights as defender-50% (10 losses)

Important

If you just hold tokens and never fight, other players who challenge you can reduce your lottery weight by up to 50%. Combat Fortune isn't optional — it's use-it-or-lose-it.

Pro Tip

You don't need to win every fight. Just participating as a challenger builds your Participation bonus. Even losing a challenge gives you +25 XP.

Combat Power (CP Rating)

Combat Power is an Elo-like rating system that ranges from 1.0x to 1.5x. Everyone starts at 1.0x.

CP Change After Each Fight
Base Change = 0.03
Upset Factor = clamp((1 - expected_win_prob) x 2, 0.5, 2.0)
Change = Base Change x Upset Factor
ScenarioCP Change
Heavily favored win (>75%)~+0.015
Competitive win (~50/50)~+0.030
Upset win (you were underdog)+0.030 to +0.060
Any loss (same scale)-0.015 to -0.060

CP is a skill tracking metric — it reflects your combat record but does not make you stronger in fights. To boost your lottery weight, use CP Boost powerups which multiply the positive portion of your Combat Fortune + Lottery Boost.

Season Carryover: You keep 20% of your CP gains each season.

Combat Badges

Your combat record earns you a badge rank. Badges are purely cosmetic prestige indicators.

BadgeMin Win RateMin FightsIcon
Legend70%100Fire
Champion60%50Crown
Gladiator50%30Lightning
Warrior45%15Shield
Fighter35%5Swords
Rookie0%0Medal

You must have fought at least 5 unique opponents to progress past Rookie. Badges reset each season.

Powerups & Mystery Boxes

Powerup Categories

CategoryWhat It DoesStack Cap
AttackIncreases your AP in combat100
DefenseIncreases your DP in combat90
LotteryAdds to your Combat Fortune (lottery weight)75%
CP BoostMultiplies positive (CF + Lottery Boost) for lottery75%
SpecialUnique effects (e.g., Vacation Mode)Varies

Multiple powerups in the same category stack additively up to the cap.

Tiers & Pricing

TierStore PriceDuration
Common6 credits24 hours
Uncommon15 credits24 hours
Rare30 credits48 hours
Epic60 credits48 hours
Legendary120 credits72 hours
Godlike225 credits5 days
Omega450 credits7 days

Level discounts reduce these prices. Featured deals offer an extra 15% off on top of your level discount (total capped at 85%).

Mystery Boxes

Box TypePriceMin LevelFocus
Starter Box15 creditsLevel 1Common/Uncommon
Standard Box30 creditsLevel 5Common through Rare
Elite Box105 creditsLevel 15Rare through Legendary
Legendary Box195 creditsLevel 25Epic through Omega
Lottery Box45 creditsLevel 7Lottery category only

Pity System

Bad luck protection ensures you'll eventually get good drops. Thresholds for Standard/Lottery Boxes:

GuaranteeOpens Required
Rare or better7 opens without one
Epic or better12 opens without one
Legendary or better20 opens without one

Other box types have different thresholds. Pity counters are tracked per box type and reset each season.

Credit Purchase Mystery Boxes

Spending USD on credits gives you free mystery boxes at milestones:

Total USD SpentFree Box
$100Guaranteed Rare
$250Guaranteed Epic
$500Guaranteed Legendary

Plus, there's a 14% chance of receiving a free Common powerup with each credit purchase, with a guaranteed one every 5 purchases.

Vacation Mode

Need a break from combat? Vacation Mode blocks all incoming challenges:

  • Price: 90 credits
  • Duration: 7 days
  • Limit: Once per season

Magic Potions (Equal Probability Mode)

Magic Potions temporarily override the weighted lottery. When active, all selected players have equal win probability — regardless of holdings, boosts, or referrals.

VariantPlayersDurationPriceMin Level
Power of 4 (4h)44 hours150 creditsLevel 3
Power of 8 (4h)84 hours75 creditsLevel 3
Power of 4 (6h)46 hours250 creditsLevel 6
Power of 8 (6h)86 hours125 creditsLevel 6
Power of 4 (12h)412 hours400 creditsLevel 12
Power of 8 (12h)812 hours200 creditsLevel 12

Limits: 2 potions per player per week. Only 1 potion session can be active globally at a time. Restock every Monday at 00:00 UTC.

Pro Tip

Power of 4 gives each player a 25% win chance per round. Power of 8 gives 12.5%. Smaller groups = better odds per player, but higher price.

Level & XP System

EndGame has a 30-level progression system. Leveling up unlocks powerup tiers, new categories, and store discounts.

XP Sources

ActivityBase XPNotes
Combat Win100 XPYour bread and butter
Combat Loss25 XPYou still get something
Challenge Issued50 XPBonus for taking initiative
Successful Defense+75 XPOn top of the 100 XP win
Upset Victory100-200 XPScales with upset size
Bet Placed15 XPCapped at 500 XP/day from betting
Bet Won35 XPAlso counts toward daily cap
Mystery Box Opened10 XPAny box type

XP Multipliers

Daily First Fight: Your first fight each day earns 2x XP. Resets at midnight UTC.

Win Streak Bonus: Starting at 3 consecutive wins:

Win StreakXP Bonus
3 wins+10%
4 wins+20%
5 wins+30%
6 wins+40%
7+ wins+50% (cap)

Bonuses stack multiplicatively. First fight on a 7-win streak? That's 2.0 x 1.5 = 3x XP.

Level Milestones

LevelTitleCumulative XPStore Discount
1Rookie00%
5Rookie1,3005%
10Fighter4,35015%
15Warrior10,95025%
20Champion28,95030%
25Hero68,95050%
28Legend104,95060%
30Mythic118,95075%

Tier Unlocks: Common (L1), Uncommon (L5), Rare (L10), Epic (L15), Legendary (L20), Godlike (L25), Omega (L28).

Category Unlocks: Attack (L1), Defense (L3), Lottery (L7), CP Boost (L12).

Welcome Gifts

New players receive 3 free Starter Boxes. Additional gifts for reaching Level 3 and linking your wallet to the Telegram bot.

Season Reset

Keep 50% of your XP. Pity counters reset. Milestone bundles become available again. Combat records and badges reset. Donor boosts reset. Credits carry over at 20%.

Betting on Fights

Every combat challenge creates a betting pool where anyone can bet on the outcome.

How It Works

EndGame uses a parimutuel betting system (like horse racing). All bets go into a shared pool, and winners split it proportionally.

ShareRecipient
94%Winning bettors (split proportionally)
4%House (funds the game)
2%Combat winner (fighter's cut)

Odds

Odds are dynamic and change with every bet:

Odds Formula
Odds = (Total Pool x 0.94) / Your Side's Pool

Example: Total pool is 1,000 credits. Challenger side has 200, defender side has 800. Bet on challenger: odds = 4.70x. Bet on defender: odds = 1.18x.

Betting Rules

  • Max bet: 5,000 credits per fight (cumulative)
  • Betting window: Opens at challenge creation, locks 30 minutes before resolution
  • Live odds updated in real-time via WebSocket
  • If a challenge is cancelled, all bets are refunded
  • Self-betting is allowed by design

Pro Tip

Betting also earns XP (15 per bet placed, 35 for winning bets). It's a way to level up even when you're not fighting.

Credits

Credits are EndGame's in-game currency. You use them for challenges, bets, powerups, and mystery boxes.

Exchange Rate

1 credit = $1 USD

How to Buy Credits

You can purchase credits with:

  • SOL (Solana's native token)
  • $END (does NOT count as selling for Diamond Hands!)
  • USDC
  • USDT

Prices update every 30 seconds based on live market data. Exact credit amounts are shown in the purchase modal before you confirm.

What Credits Buy

ItemCost Range
Combat challenges1 - 500 credits
Fight betsUp to 5,000 credits per fight
Powerups6 - 450 credits (before discounts)
Mystery boxes15 - 195 credits (before discounts)
Magic Potions75 - 400 credits (before discounts)
Vacation Mode90 credits

Season Carryover

At the end of each season, you keep 20% of your unused credits. Spend 'em or lose 'em!

Telegram Bot

Linking Your Wallet

  1. Visit endgame.cash/telegram
  2. Connect your Solana wallet
  3. Copy the verification code (expires in 5 minutes)
  4. Send /verify YOUR_CODE to the bot in a DM (not in a group)
  5. Done! Your wallet is now linked

Need to change wallets? Use /disconnect first. There's a 24-hour cooldown before you can relink.

Player Commands

CommandWhat It Does
/startWelcome message and getting started
/helpList all available commands
/statsView your game statistics
/winoddsLearn how the prize draw works
/mywinsView your win history
/myrefGet your personal referral link
/treeView your referral network tree
/walletShow your connected wallet
/notificationsToggle win notifications on/off
/feedbackReport bugs or suggest ideas
/s1S1 info and calculator
/potionsView powerup stock and active sessions
/verify CODELink your wallet (DM only)
/disconnectUnlink your wallet

What the Bot Announces

  • New round started
  • Winner selected (with wallet and prize amount)
  • Prize claimed
  • Prize expired (rollover updated)
  • Combat challenges, results, and large bets
  • Daily stats digest (9:00 UTC)
  • Weekly spotlight (Sunday 12:00 UTC)

Strategy Tips

Beginner (Just Getting Started)

  1. Buy and hold — The Diamond Hands multiplier alone can double your weight in 30 days
  2. Don't sell — Every sell sets back your Diamond Hands timer. Use the 5% monthly allowance if you must
  3. Link your Telegram — You don't want to miss a win notification
  4. Use your referral link — Even one friend holding tokens gives you a free weight bonus
  5. Fight once a day — The daily first fight 2x XP bonus is free value

Intermediate (Building Your Edge)

  1. Buy $10 in credits — A Bronze donor boost (1.10x) costs less than a coffee
  2. Reach Diamond Hands Legend — 30 days of holding gives you 2.0x. Combined with Bronze donor (1.10x), that's 2.2x
  3. Stay active in combat — Combat Fortune ranges from -50% to +100%. An active winning fighter can have up to 4x the lottery weight of someone on a losing streak (2.0x vs 0.5x)
  4. Level up for discounts — Higher levels mean cheaper powerups. Level 15 gives 25% off
  5. Use powerups strategically — Stack lottery powerups before a draw for maximum weight

Advanced (Maximizing Every Edge)

  1. Optimize Combat Fortune — The 14-day window means sustained activity. Aim for 20+ wins and keep a streak going
  2. Target underdogs in combat — Beating stronger opponents gives more CP. Use CP Boost powerups to amplify your Combat Fortune
  3. Bet on fights you understand — Parimutuel odds mean mispriced fighters are free money
  4. Time your powerup purchases — Featured deals give an extra 15% off. At high levels with featured deals, you can get powerups at 85% off
  5. Build a referral network — 10 Level 1 referrals holding 2M tokens each = 2M bonus weight

The Weight Formula Cheat Sheet

Full Weight Formula
Weight = floor(floor(floor(floor(floor(
           Balance x Holdings_Boost)
         x Donor_Boost)
         x Diamond_Hands)
         x Bug_Boost)
         x (1 + effectiveCF))
       + Referral_Bonus

Where:
  lotteryBoostedCF = Combat_Fortune + Lottery_Boost
  effectiveCF = lotteryBoostedCF > 0
    ? lotteryBoostedCF x (1 + CP_Boost_Powerup)
    : lotteryBoostedCF

Peak Multiplier

With all boosts maxed out (no referrals): 1.0 x 2.0 x 2.0 x 1.5 x (1 + 3.0625) = 24.375x your raw balance

FAQ

General

Q: Is this a rug pull?

A: The token has a 1% transfer fee that feeds the game vault, LP tokens are locked for 12 months via Streamflow, and the Endgame mechanism ensures every holder gets their share when the vault drains. The smart contract is on-chain and verifiable.

Q: How often are prizes drawn?

A: The round frequency is set on-chain and can range from every 10 minutes to every 24 hours. Check endgame.cash or the Telegram bot for the current pace.

Q: What's the minimum to participate?

A: You need at least 0.10% of total supply (~1M tokens) to be eligible.

Q: Can I play without buying credits?

A: Yes! Just holding tokens makes you eligible. Credits enhance your experience but aren't required to win.

Combat

Q: Can I avoid being challenged?

A: Buy Vacation Mode (90 credits, 7 days, once per season). Otherwise, any eligible player can challenge you.

Q: What happens if I lose a fight?

A: Your Combat Fortune takes a hit (-5% per defender loss), your CP drops slightly, and your win streak resets. But you still earn 25 XP.

Tokens & Wallet

Q: Why is there a 1% transfer fee?

A: The fee feeds the game vault, which is where prizes come from. Every transaction makes the prize pool bigger.

Q: Can I use multiple wallets?

A: Each wallet is tracked independently. Your boosts, level, combat record, and referrals are all per-wallet.

Prizes

Q: What happens to unclaimed prizes?

A: They roll over to the next round. The rollover caps at 25% of the vault balance.

Q: What is the Endgame?

A: When the vault drops below 1% of total supply, the Endgame triggers. All remaining tokens are distributed proportionally to eligible holders.

Credits & Economy

Q: Do credits expire?

A: At the end of each season, you keep 20% of unused credits.

Q: Does buying credits with $END count as selling?

A: No! The Diamond Hands system explicitly exempts credit purchases from sell detection.

Q: What's the best value credit purchase?

A: Even $10 gets you a season-long Bronze donor boost (1.10x). For the price of two coffees, you get a 10% weight boost for the rest of the season.

Note

Have more questions? Join the Telegram community or use /feedback to reach the team. See you in the Arena!

Ready to play?

Launch the app or join our Telegram community

Not financial advice. Only participate with funds you can afford to lose.